As a Senior Digital Artist at The Fabricant, I developed digital garments for Web3, AR/VR, and gaming, using Clo3D, Unreal Engine, and Substance. I worked on projects like Vogue Singapore and the CFDA Digital Fashion Week, merging fashion with blockchain tech. My role included designing NFT wearables and creating digital assets for real-time experiences.
For Future-Front-Row at NFT Paris, I created a digital runway collection projected onto a 20-foot screen, using Clo3D for garment development and simulation and Blender for rendering. I added accessories and digital textiles and finalized visuals and materials in Substance Painter. The collection aimed at blending traditional menswear themes with digital techniques.
For Future-Front-Row at NFT Paris, I created a digital runway collection projected onto a 20-foot screen, using Clo3D for garment development and simulation and Blender for rendering. I added accessories and digital textiles and finalized visuals and materials in Substance Painter. The collection aimed at blending traditional menswear themes with digital techniques.
At ZTX, I developed and trained AI models for consistent virtual character generation, focusing on a digital human adaptable to different styles. By using various AI platforms, I created a system that maintained identity while enabling prompt-based modifications. This approach streamlined content creation, allowing for quick adaptations and enhancing overall asset quality and versatility.
In collaboration with Cornerstone, I developed high-quality 3D assets for The Fabricant’s digital couture showcase in Cornerstone Land. I optimized assets for browser-based, real-time streaming using cloud rendering, creating an accessible photorealistic experience. This project featured the ‘Wholeland’ collection, where I facilitated Unreal Engine deployment, enabling hyper-realistic, interactive metaverse experiences.
In collaboration with Cornerstone, I developed high-quality 3D assets for The Fabricant’s digital couture showcase in Cornerstone Land. I optimized assets for browser-based, real-time streaming using cloud rendering, creating an accessible photorealistic experience. This project featured the ‘Wholeland’ collection, where I facilitated Unreal Engine deployment, enabling hyper-realistic, interactive metaverse experiences.
In collaboration with Cornerstone, I developed high-quality 3D assets for The Fabricant’s digital couture showcase in Cornerstone Land. I optimized assets for browser-based, real-time streaming using cloud rendering, creating an accessible photorealistic experience. This project featured the ‘Wholeland’ collection, where I facilitated Unreal Engine deployment, enabling hyper-realistic, interactive metaverse experiences.
At ZTX, as Design Director for Wearables, I established quality standards for 3D assets, creating detailed guidelines for consistent production. I introduced automation, reducing rendering times for NFT visuals, and leveraged AI for rapid concept art development. I expanded the wearable range, developing bodysuits, skins, and full-character designs. A key project was the Halloween Wearables Collection, ZTX’s first on-chain airdrop, setting quality benchmarks.
At Alexander McQueen, I specialized in softs & dresses, working hands-on in the atelier for both runway and pre-collections. My role involved advanced draping and pattern development, crafting garments that adhered to McQueen’s technical and aesthetic standards. I worked closely with in-house artisans to refine patterns for final execution.
At Alexander McQueen, I specialized in softs & dresses, working hands-on in the atelier for both runway and pre-collections. My role involved advanced draping and pattern development, crafting garments that adhered to McQueen’s technical and aesthetic standards. I worked closely with in-house artisans to refine patterns for final execution.
At Alexander McQueen, I specialized in softs & dresses, working hands-on in the atelier for both runway and pre-collections. My role involved advanced draping and pattern development, crafting garments that adhered to McQueen’s technical and aesthetic standards. I worked closely with in-house artisans to refine patterns for final execution.
The Fabricant - Web3 / nft
The Fabricant - Web3 / nft
The Fabricant - Web3 / nft
The Fabricant - Web3 / nft
The Fabricant x Cornerstone Land
The Fabricant x Cornerstone Land
The Fabricant x Cornerstone Land
The Fabricant x Cornerstone Land
As a Senior Design Consultant for FENTY, I worked closely with Ms. Robyn Fenty and LVMH, helping establish the brand’s identity. I focused on outerwear, knitwear and denim, managing everything from concept and material selection to garment construction. This role required close collaboration across teams in the US and France, blending FENTY’s style with LVMH’s luxury standards to launch a cohesive, innovative collection.
For Versace’s Alta Moda Couture collection, I focused on garment construction, pattern cutting, and draping, collaborating with the senior team and Creative Director for the Paris show. I assisted with intricate embellishments with the embroidery team. This role honed my couture skills and deepened my understanding of high-caliber couture garment production.
For Versace’s Alta Moda Couture collection, I focused on garment construction, pattern cutting, and draping, collaborating with the senior team and Creative Director for the Paris show. I assisted with intricate embellishments with the embroidery team. This role honed my couture skills and deepened my understanding of high-caliber couture garment production.
At Max Mara, I contributed to the Mainline RTW and Pre-Fall collections, focusing on 3D samples, 2D sketches, and textile development. I was heavily involved in the “Monopolis” Resort collection, a runway show in Shanghai collaborating with artist Liu Wei, aimed at elevating Max Mara’s presence in China. My work included pattern development, fabric selection, and overseeing 3D garment trials to ensure quality and innovation.
At Max Mara, I contributed to the Mainline RTW and Pre-Fall collections, focusing on 3D samples, 2D sketches, and textile development. I was heavily involved in the “Monopolis” Resort collection, a runway show in Shanghai collaborating with artist Liu Wei, aimed at elevating Max Mara’s presence in China. My work included pattern development, fabric selection, and overseeing 3D garment trials to ensure quality and innovation.